ShadeNET: Difference between revisions
>Mepholic BLANKING IN PROGRESS |
>Mepholic No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''ShadeNET''' is a semi-decentralized, asshole-to-asshole, friend-to-friend, peer-to-peer, whatever the fuck you want VPN. The goal of ShadeNET is to regroup /i/nsurgents and to become more productive as a whole. ShadeNET was thought up and brought to life by mepholic, Saber, and Julius_Ceaser (Jewlius). ShadeNET is meant to be an extremly flexible VPN, allowing users to be able to do anything they could do on a normal LAN. | |||
ShadeNET has been under continuous development since late 2008. Currently, ShadeNET is in beta, and is open to only certain users. | |||
==Services== | |||
ShadeNET relies heavily on users providing home, dedicated, or virtual servers towards the development of new features and services available to people on the VPN. | |||
===Current Features=== | |||
* Gateway (to the internet) | |||
* DNS Servers (two) | |||
* Web Servers | |||
* 711chan | |||
* asschan | |||
* zerochan | |||
* patriotic nigras | |||
* much more... | |||
* VPN Only IRC Server (oh fuck it's broken) | |||
===Upcoming Features=== | |||
* Fully functional LDAP server | |||
* Windows file sharing servers with LDAP support | |||
* Advanced routing (decreases latency between hosts) | |||
* Game Servers | |||
* In-VPN Shell Server | |||
Does anybody have any more ideas? | |||
==Technical bullshit== | |||
ShadeNET uses OpenVPN as the VPN software between clients and servers. At the moment ShadeNET only has one VPN server in Chicago. This isn't ideal for, lets say, a person in England connecting to a person in France over the VPN. Since the packets first have to travel cross-sea to Chicago, Illinois, USA, then have to go back across the ocean again to go back to France/England, the latency will be extremly high. The solution to this problem is to have multiple vpn servers that are connected togeather in a mesh, so clients can connect to the server that is closest to them. From there, routing on the VPN will determine how to get to another location fastest. |
Latest revision as of 09:30, 9 March 2009
ShadeNET is a semi-decentralized, asshole-to-asshole, friend-to-friend, peer-to-peer, whatever the fuck you want VPN. The goal of ShadeNET is to regroup /i/nsurgents and to become more productive as a whole. ShadeNET was thought up and brought to life by mepholic, Saber, and Julius_Ceaser (Jewlius). ShadeNET is meant to be an extremly flexible VPN, allowing users to be able to do anything they could do on a normal LAN.
ShadeNET has been under continuous development since late 2008. Currently, ShadeNET is in beta, and is open to only certain users.
Services[edit]
ShadeNET relies heavily on users providing home, dedicated, or virtual servers towards the development of new features and services available to people on the VPN.
Current Features[edit]
- Gateway (to the internet)
- DNS Servers (two)
- Web Servers
* 711chan * asschan * zerochan * patriotic nigras * much more...
- VPN Only IRC Server (oh fuck it's broken)
Upcoming Features[edit]
- Fully functional LDAP server
- Windows file sharing servers with LDAP support
- Advanced routing (decreases latency between hosts)
- Game Servers
- In-VPN Shell Server
Does anybody have any more ideas?
Technical bullshit[edit]
ShadeNET uses OpenVPN as the VPN software between clients and servers. At the moment ShadeNET only has one VPN server in Chicago. This isn't ideal for, lets say, a person in England connecting to a person in France over the VPN. Since the packets first have to travel cross-sea to Chicago, Illinois, USA, then have to go back across the ocean again to go back to France/England, the latency will be extremly high. The solution to this problem is to have multiple vpn servers that are connected togeather in a mesh, so clients can connect to the server that is closest to them. From there, routing on the VPN will determine how to get to another location fastest.