ShadeNET

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Revision as of 09:30, 9 March 2009 by >Mepholic
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ShadeNET is a semi-decentralized, asshole-to-asshole, friend-to-friend, peer-to-peer, whatever the fuck you want VPN. The goal of ShadeNET is to regroup /i/nsurgents and to become more productive as a whole. ShadeNET was thought up and brought to life by mepholic, Saber, and Julius_Ceaser (Jewlius). ShadeNET is meant to be an extremly flexible VPN, allowing users to be able to do anything they could do on a normal LAN.

ShadeNET has been under continuous development since late 2008. Currently, ShadeNET is in beta, and is open to only certain users.

Services[edit]

ShadeNET relies heavily on users providing home, dedicated, or virtual servers towards the development of new features and services available to people on the VPN.

Current Features[edit]

  • Gateway (to the internet)
  • DNS Servers (two)
  • Web Servers
* 711chan
* asschan
* zerochan
* patriotic nigras
* much more...
  • VPN Only IRC Server (oh fuck it's broken)

Upcoming Features[edit]

  • Fully functional LDAP server
  • Windows file sharing servers with LDAP support
  • Advanced routing (decreases latency between hosts)
  • Game Servers
  • In-VPN Shell Server

Does anybody have any more ideas?

Technical bullshit[edit]

ShadeNET uses OpenVPN as the VPN software between clients and servers. At the moment ShadeNET only has one VPN server in Chicago. This isn't ideal for, lets say, a person in England connecting to a person in France over the VPN. Since the packets first have to travel cross-sea to Chicago, Illinois, USA, then have to go back across the ocean again to go back to France/England, the latency will be extremly high. The solution to this problem is to have multiple vpn servers that are connected togeather in a mesh, so clients can connect to the server that is closest to them. From there, routing on the VPN will determine how to get to another location fastest.